Throw Away the Settings Menu: Bennett Foddy, Game Designer, “Getting Over It”
Game designer Bennett Foddy on “Getting Over It” and the expressive power of frustration.
interdisciplinary designer focused on the future + philosophy of the interface
Game designer Bennett Foddy on “Getting Over It” and the expressive power of frustration.
Designer and professor Molly Wright Steenson on lessons from the early foundations of AI.
DIA Principle and Creative Director Mitch Paone on the parallels between jazz and design practice.
Talking Turing Tests and gamifying education with Luis von Ahn, co-founder and CEO of DuoLingo.
Exploring the intersection of expression and utility in fashion design.
Talking design systems and user-first experiences with the winners of the 2017 Material Design Awards
Talbot & Yoon discuss designing objects that encourage play.
I’ve talked to designers, developers, users, coworkers, and strangers about the theory and the practice behind mutative design and Selene’s nascent mutations.
Project Phoebe Phase 2: Dynamic contrast, and a mutative engine.
Design shouldn’t just adapt to screen size. Context isn’t all about adding more information.