

Practice
Design tips, guides, and practical advice to advance your practice.
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Beauty Across the Board: Rich Fulcher, UX Director
Rich Fulcher on game design, UX systems, and beautifying Google products

☕️ Letting Go of Geometry (Again)
How type design made me see all the “fixed” logos on social media in a new, dimmer light.

Code, Creativity, Performance: Will Larche, Engineering Manager, Google
Engineering as the "study of making choices."

Fab Components: Bethany Fong, Design Director
How the heady early days of Material unfolded.

Debunking the Ketchup Bottle Once and for All 🍅
Okay. I don’t need to open this post with the ketchup bottle meme. It’s a picture that everyone’

☕️ Doubleshot • The Sparkle Emojis are Here
The phrase “make designs,” I would argue, does not describe what occurs when the button is pressed.

One Thing Google+ Got Right
Decentralized platforms are picking up steam, and one reason I’m excited for that comes back to Google+

☕️ Doubleshot • Tension
The most interesting explorations are those that show something unexpected: a constellation of system features that creates a slight unbalance or a new focal point in the composition.

☕️ Doubleshot • Draw to Feel
Drawing to feel, and the chair as interface.


📚 Read This: What Does Your UI Say To Your Users?
New on the Material Blog: a post from Nico Thornley, Brenton Simpson, Julia Feldman, and Michael Gilbert about research the team did to determine how users perceive Material 3 against Material 2.