Who will taste the cherries?
In my new essay on Aeon: The computist has one dream: to debug the subjectivity out of all of human knowledge, creating a pure, frictionless world
Stories that involve “artificial intelligence” and its application to our work—as a philosophical provocation, as a collaborator, or as an independent agent.
In my new essay on Aeon: The computist has one dream: to debug the subjectivity out of all of human knowledge, creating a pure, frictionless world
Managing the conceptual distance between what AI actually does and what people imagine it can do, with Designing AI Interfaces author Louise Macfadyen
The complexities of large-scale design systems and how designers and engineers can find common ground.
The more I see craft mentioned as a power of design, the more I feel that a working definition is urgently needed.
A piece of architectural criticism focused on the role of generative AI in the imagination of architecture and the ways that the technology elides questions about whose work went into the image.
Figma has added the sparkle emoji to our design tools. What does it really mean?
In some AI discourse, “error” can be anything that’s open to multiple interpretations. In other words, error can be seen as subjectivity itself.
Matías Duarte on why the interface's only limitation is imagination... and battery life.
From Le Corbusier to Figma, “design is, at its core, a permanently subject-oriented discipline.”
Connecting historic conceptions of adaptable design with contemporary visions, looking toward a truly adaptive future.
Poet BJ Best on teaching computers to do what humans can’t.
Stephanie Dinkins unpacks why we should engage with AI, and her experience befriending the AI robot Bina48.
Designer and professor Molly Wright Steenson on lessons from the early foundations of AI.
Talking Turing Tests and gamifying education with Luis von Ahn, co-founder and CEO of DuoLingo.
I’ve talked to designers, developers, users, coworkers, and strangers about the theory and the practice behind mutative design and Selene’s nascent mutations.
Project Phoebe Phase 2: Dynamic contrast, and a mutative engine.
Design shouldn’t just adapt to screen size. Context isn’t all about adding more information.
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