Who will taste the cherries? • Doubleshot
What are you measuring? How does your measurement influence how you think about the thing being measured?
What are you measuring? How does your measurement influence how you think about the thing being measured?
In my new essay on Aeon: The computist has one dream: to debug the subjectivity out of all of human knowledge, creating a pure, frictionless world
The storytelling and strategy that goes into a design system as vast as Material Design.
Recently, I've been playing around with different ratio-based grids, so I made a quick little plugin.
My colleague Bradley and I had the chance to film a quick session going over the upcoming customization features that will unlock broader expression using Material components.
Follow along if you want to see the ideas influencing my work as I find them.
Part of the work I’ve been doing during the hiatus centers on the role of the interface as an environmental facet of our lives.
Managing the conceptual distance between what AI actually does and what people imagine it can do, with Designing AI Interfaces author Louise Macfadyen
How the menu_open icon got encoded in Material Components history.
The button's complexity is a result of how flexible the concept of a button really is. It's just a region of space on screen that triggers some action.
It’s very hard to replicate the aesthetic pleasure of a moonvine on-screen. The composition suffers from a lack of texture. There’s no wind or rain inside a smartphone.
Google's brand font is now open-source on Google Fonts.
How AI is breaking linear design paradigms and why, in an age of potential "design slop," deep curiosity and human-centered craft are more important than ever.
The “human edge” is simply humanity itself.
Fabian discusses his unique creative process, where inspiration flows from both artistic concepts and the discovery of new technological possibilities.
Just a quick update while I prep the next episode of Design Notes: the podcast has a new presence on YouTube! If you’re not
Why learning to make letters makes you a better designer.
Does imagining our work as a set of solutions lead to a misinterpretation of the conditions of its origin?
It’s (still) summer, which is the perfect time for a reading list.
The tension around what creativity is, and why generating art isn’t it.
Rob details Notion Faces' journey from an internal tradition to a major public launch, including the pivotal decision to scale with human illustrators instead of AI.
The assemblage of tools not only implies something about which tasks should be possible, but also how they should be carried out.
A mini design breakdown of the new logo face.
Is there something more behind the desire to know the future (or speak it into existence)?
I’ve always been a big believer in actively cultivating the individual perspective as a part of good design rationale, and it’s even more on my mind now.
How individual perspective is the real driver of design as a practice.
This time, I’m focusing on the launch of the Material 3 Expressive updates from Material Design.
A new system for the show that stays true to its roots while making it fresh, bold, and focused.
The cyclical revival of “glass” as a sign of newness, technical sophistication, and innovation.
The latest evolution of Google’s design system: Material 3 Expressive.
No matter what’s happening, the design community cyclically experiences its own emotional, intellectual, or technological “death.”
A good reminder that less about the current technological moment is as new as we sometimes think.
Untangling some of the abstract and ambiguous possibilities of designing with AI.
There might be spoilers in here. But I need to talk about the furniture.
Rich Fulcher on game design, UX systems, and beautifying Google products
How type design made me see all the “fixed” logos on social media in a new, dimmer light.
The complexities of large-scale design systems and how designers and engineers can find common ground.
There’s something to be said for the preservation of interaction, ideas, and execution.
Plastic promised a world in which our inventive capabilities would be unbound and infinite. It’s easy to hear an echo (or a warning voice) of those proclamations today.
The more I see craft mentioned as a power of design, the more I feel that a working definition is urgently needed.
Engineering as the "study of making choices."
How the heady early days of Material unfolded.
Staying creative with a design system means knowing when and how to break it.
A piece of architectural criticism focused on the role of generative AI in the imagination of architecture and the ways that the technology elides questions about whose work went into the image.
Okay. I don’t need to open this post with the ketchup bottle meme. It’s a picture that everyone’s seen—and that I’
Figma has added the sparkle emoji to our design tools. What does it really mean?
The phrase “make designs,” I would argue, does not describe what occurs when the button is pressed.
Decentralized platforms are picking up steam, and one reason I’m excited for that comes back to Google+
I recently got to sit down with my old friend and tech-world colleague Jason Howell on his new show “Techsploder.”
The most interesting explorations are those that show something unexpected: a constellation of system features that creates a slight unbalance or a new focal point in the composition.
In some AI discourse, “error” can be anything that’s open to multiple interpretations. In other words, error can be seen as subjectivity itself.
Continuing the exploration of how tangible objects present us with an interface of everyday life.
What to make of aesthetics in the interface, “neu” and old.
A closer look at an enduring piece of the interface of Zürich.
Matías Duarte on why the interface's only limitation is imagination... and battery life.
New on the Material Blog: a post from Nico Thornley, Brenton Simpson, Julia Feldman, and Michael Gilbert about research the team did to determine how users perceive Material 3 against Material 2.
The way metaphor permeates the interface points to a continued struggle to live with the complexity introduced by the very media we’ve created to manage it.
The first doubleshot newsletter, with practical advice on reframing your design rationale and a bit about the theory of metaphor in the interface.
The irony of recommending this essay on Interface Café, which is hosted on Ghost, a CMS platform, is not lost on me.
Learn how to use Material components to create the smoothest navigation for your app.
A place to share thoughts, tips, and knowledge about design toward a better practice.
A quick book recommendation: What Things Do, Philosophical Reflections on Technology, Agency, and Design by contemporary philosopher of technology Peter-Paul Verbeek. If you'
If Googling doesn’t give you the numbers you need, or you just want to show off your math skills, here’s a relatively easy way to determine the relevant metrics for your designs.
In this video, Material researchers unpack their findings about how grade adjustments impact readability in a variety of settings.
From Le Corbusier to Figma, “design is, at its core, a permanently subject-oriented discipline.”
On what makes software engineering a true creative practice.
On an infinitely scrolling, algorithmically generated list, scrolling past something is about the least intentional thing one could do.
Exploring the impact of digital type on our lives, on software production, and on the future of design.
Exploring potential futures for life online and the joy of learning (and sharing) something new.
The power of composition, and the importance of community.
How the built environment expands, constrains, and informs our experiences of life in a city.
Anthropologist Tom Boellstorff on life—and the future—in virtual space.
Connecting historic conceptions of adaptable design with contemporary visions, looking toward a truly adaptive future.
Four easy steps to transform an old laptop into a dedicated writing tool.
In this episode, Liam delves into an obscure, mysterious website, the now-defunct Yvette's Bridal Formal.
Fashion designer Julian Zigerli on un-gendering clothes, cultural influence, and adaptation.
Poet BJ Best on teaching computers to do what humans can’t.
Illustrator and author Laurie Rosenwald on how to make mistakes on purpose and avoiding being alone with a blank page.
Kerry Murphy on how his virtual fashion house, The Fabricant, explores ideas of embodiment through clothing that can only exist in virtual space.
ORG Founder David Reinfurt on how identity intersects design, and what art and design have in common.
The time, place, and identity embedded in a typeface.
How four teams harnessed Material’s components and code to craft award-winning experiences.
GMUNK on the psychedelic origins of his aesthetic and the importance of discomfort.
Exploring our shared vulnerabilities—and shared futures—in ink and code.
On getting to know your tools and the art only technology can create.
Artist Conor Grebel unpacks the relationship between his personal experiences and creative work.
Bayonet Records founders Katie Garcia and Dustin Payseur on collaborating with musicians.
Host Liam Spradlin reflects on the first 25 episodes of the podcast.
MoMA’s Rob Giampietro on how design shapes our understanding of the world around us.
Vanity Fair’s visual director Clinton Cargill on looking at photography with intent.
Connecting type design to history and cultural identity with Ksenya Samarskaya.
Exploring the music and movement of motion design with Bee Grandinetti and Hedvig Ahlberg.
How four teams harnessed Material’s components and code to craft award-winning experiences.
Tuuli and Kivi Sotamaa discuss their very first collaboration and an interest in experiences that aren’t stripped of friction.
Taking a holistic perspective on Finnish design tradition, Marko Ahtisaari unpacks how the country’s societal values shaped its technologies.
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