☕️ Interface as Environment • Doubleshot
Part of the work I’ve been doing during the hiatus centers on the role of the interface as an environmental facet of our lives.
Design at its intersections with sociology, philosophy, and cognition.
Part of the work I’ve been doing during the hiatus centers on the role of the interface as an environmental facet of our lives.
It’s (still) summer, which is the perfect time for a reading list.
The cyclical revival of “glass” as a sign of newness, technical sophistication, and innovation.
Plastic promised a world in which our inventive capabilities would be unbound and infinite. It’s easy to hear an echo (or a warning voice) of those proclamations today.
The more I see craft mentioned as a power of design, the more I feel that a working definition is urgently needed.
A piece of architectural criticism focused on the role of generative AI in the imagination of architecture and the ways that the technology elides questions about whose work went into the image.
Figma has added the sparkle emoji to our design tools. What does it really mean?
In some AI discourse, “error” can be anything that’s open to multiple interpretations. In other words, error can be seen as subjectivity itself.
Continuing the exploration of how tangible objects present us with an interface of everyday life.
What to make of aesthetics in the interface, “neu” and old.
The way metaphor permeates the interface points to a continued struggle to live with the complexity introduced by the very media we’ve created to manage it.
The irony of recommending this essay on Interface Café, which is hosted on Ghost, a CMS platform, is not lost on me.
A quick book recommendation: What Things Do, Philosophical Reflections on Technology, Agency, and Design by contemporary philosopher of technology Peter-Paul Verbeek. If you'
From Le Corbusier to Figma, “design is, at its core, a permanently subject-oriented discipline.”
On an infinitely scrolling, algorithmically generated list, scrolling past something is about the least intentional thing one could do.
Connecting historic conceptions of adaptable design with contemporary visions, looking toward a truly adaptive future.
I’ve talked to designers, developers, users, coworkers, and strangers about the theory and the practice behind mutative design and Selene’s nascent mutations.
Project Phoebe Phase 2: Dynamic contrast, and a mutative engine.
Design shouldn’t just adapt to screen size. Context isn’t all about adding more information.
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